I wrote in my reboot post about my decision to change my tabletop rules from Volley and Bayonet to Fire and Fury. I will update the main tracker in due course but for now I thought it might be useful to try and model the Confederate Order of Battle forces at my First Manassas for the table top from my counter deployment on the map.
The Fire and Fury Rules state as follows for the combat experience ratings of troops :-
Green (Grn) - All the troops have seen little or no combat
Experienced - Some troops have experienced combat
Veteran - All troops have experienced combat
Crack - All troops are seasoned veterans with exceptional performance in several battles
On the basis of relative inexperience at the beginning of the war the default should be that troops are Green. The Volley and Bayonet campaign rules which I am using for the interplay between the campaign board game and the tabletop did provide for the "Stonewall" brigade to begin with Veteran Status. I can model that by having Jackson's brigade itself as Veteran - allowing them a "spirited" status and conferring Jackson as a divisional commander to have Exceptional status.
All troops including Militia I feel can progress to Experienced once they have taken part in combat and have taken and/or dealt casualities (I can also make some distinction by using the morale rules - Spirited, Reliable, Unreliable, Dispirited). I will assume troops are "reliable" unless Militia who will be "unreliable". There are no militia present at this first major engagement. I can build in some nuance with effects for lost battles, poor supply as the campaign progresses. Veteran status I will confer as a battle "award" in line with my old promotion rules. Crack I will apply to veteran units who accumulated a series of individual outstanding performances over time.
In terms of battlefield leadership the counters in War Between the States which represent Division, Corps and Army leaders have an initiative rating and combat rating with Army leaders also having a command radius. The default position is the any leader provides a +1 for the Maneuver phase (this is a test to activate) if detached and +2 if attached. Divisional and Corps leaders can also stack those bonuses. The issue is how to decide whether to confer "exceptional" status to a leader model which provides +2 for the manoeuvre phase and +3 if attached. Lyons who unfortunately died both historically and narratively at my first Battle in the Trans Mississipi at Rolla did have a high initiative (4) and combat rating (2) so he may have been a candidate for "Exceptional" leader status. I think for now I am going to be sparing about automatically conferring that status. The "mean" on the counters appears to be a "1" for combat rating so that doesn't suggest exceptional at this stage. It does appear that during melee any leader who is attached will confer a small +1 bonus - I expect that this is just leading by example. I have discovered however that attaching a divisional commander to a brigade stand is a risky business. There are good fallen leader tables that I can apply and will give an indication as to whether a counter is temporarily or permanently lost. I think as a base rule any leader counter can have his "base" conferred with exceptional status if the counter suggests this. The counters for Beauregard and Johnston have combat ratings of "1" and initiative of "3". I am not going to confer Exceptional status and I will reciprocate that to McDowel on the union side.
Where I do not have a counter for a divisional commander I will generate one for each map counter for the first battle but I think just dice randomly to see if the base achieves the status based on the relevant percentage at their first appearance. So a 10 % chance for the union and 20 % chance for the confederates. Obviously brigade commanders may eventually appear as divisional or corps commander counters on the map as the game progresses and I can look at the suggested status from the counter in due course.
There is also the option on the tabletop to model exceptional Brigade leaders who are inherent within a brigade (also though these can be depicted by a single hero figure). These provide This provides the option to model exceptional brigade commanders when they appear in a historic order of battle e.g. Jackson and would confer a +1 for manoeuvre and +1 when in melee. The Fire and Fury "pick up" battle generator gives a good indication for a % of exceptional leaders at different stages of the War (early, middle and late). 20 % of confederate commanders at the beginning of the war can be rated as exceptional and 10 % of union commanders. I think I will randomly select (over and above Jackson) the correct percentage of brigade commanders to be Exceptional in a battle. That status can remain with them. I will promote brigade commanders to exceptional if warranted by performance.
The next problem is how to model the size of brigades. Using Volley and Bayonet one strength point on a map counter represented roughly 1,000 men and 1 strength point for a Brigade stand 500 men. On this basis an average divisional map counter with a strength of 4 I could easily double up to read as two brigades with a strength of 4 each. So a division of 4,000 men contained two large brigades with 2,000 men each. Historically the development of the Union favoured a Corps structure in which each division packed a larger number of brigades. A Confederate division was more akin to a smaller Union Corps. The Union favoured a larger number of Corps with fewer divisions. Looking at the Order of Battle for any Gettysburg scenario demonstrates that. I think this structural issue should be modelled within the counter generation and points system. There is a distinction in the counter generation system for how confederate units received fresh recruits to keep up their strength over time whereas Union units were built from freshly raised regiments of 1,000 men which essentially were allowed to deplete over time.
The overall troop/stand ratio in Fire and Fury is usually one stand for 200 men at the larger battle scale. Sometimes a smaller troop ratio is used as 150 men per stand in Western battle scenarios where the armies tended to be smaller. I will stick with a stand ratio of 200 which has the advantage of dividing neatly into map counter point of 1,000. Brigades obviously varied in size (and will definitely do so as I accumulate battlefield losses within counters). The "paper strength" of Confederate and Union brigades at the outset of war were supposed to consist of roughly 4,000 men (or slightly larger) on paper with 4 regiments of 1,000 each. The reality with straggling, disease and recruitment problems produced brigades of 2,500 men even from the outset which over time shrank further in size as the war progressed. The stand based system in Fire and Fury gives me the opportunity to model that variation by looking at historic Orders of Battle. There is the scope for large variations in brigade size and the opportunity to model larger brigades by using formations such as supported lines. I have my counter strengths to give me some indication in any event.
Brigades should not be "uniform" on the battlefield and I will try to include some variation. I can perhaps look at the historic OOB to give some indication. Brigades should not really exceed 2,000-3,000 size so 10-15 stands in size.
There is yet another variable to build in terms of weaponry. Each infantry brigade will be armed with Rifled Muskets (RM), Mixed Muskets (MM) Smoothbore Muskets (SM) or Repeaters (R - but much later in the war for the Union and in very small numbers. Again I can use the "pick up" percentages for the early war. I think I will confer the charge bonus for Rebel Yell of +1 for a charge as this is a balance to the tables for generation of weapon are types and superior artillery of the Union.
I will continue to model artillery as best I am able on the Corps and Divisional Scale. There is a larger variety of artillery designations in the Fire and Fury rules :-
Light Rifle (LR) 10 pound Parott/3 inch Ordnance Rife;
Heavy Rifle (HR) 20 pound Parrott in small numbers in both armies;
Napoleon (NP) model 1857 12 pound gun which was one of the most popular field pieces in increasing numbers throughout the war
Smoothbore (SB) model 1841 6 pound smoothbore which was used early in the war by both sides and replaced by more effective models (see above) but used by the confederates throughout in the Western theatre;
Rifle and Napoleon (RN) Union Western Theatre batteries and Confederate batteries often had a mix of types; and
Rifle and Smoothbore (RS) Early war batteries on both sides and Confederate Western batteries up until the end of the war can have a mixture of these two gun types.
I will again look at the "pick up" suggested percentages to try to model the artillery that I am importing into map counters of Corps and Divisions in appropriate percentages dependant on side and theatre. It seems that divisions typically had between 2 and 4 batteries of 6-8 guns each with larger divisions obviously having more batteries.
My inclination is to give each Corps commander initially 2 batteries of artillery and an average size division a further two batteries (3-7,000 strength) and oversized divisions (8-10,000 strength an additional battery). Where a counter falls to a brigade size (1-2,000) I would expect only a single battery to be available. This will provide the Confederates with 12 batteries of artillery for this first action and the union 11.
Essentially I am playing a "large game" and not a simulation and I am as much involved with telling battlefield and campaign stories. Really as long as the make up of armies is not too lopsided or hysterically inaccurate the Fire and Fury rules does provide an amount of "chrome" for my units which will produce some variety on the battlefield.
As the war progresses individual units can upgrade their weaponry when we reach a watershed and percentages change on the tables. My OOB's and tracker will get a little more complex.
Army of the Potomac & Army of the Shenandoah (each operates as two small Corps on the tabletop)
The big line from the Order of Battle and Unit Tracker for Manassas in Volley and Bayonet mode read as follows :-
C2409 Manassas Junction, Beauregard****3-3-1, Depot 6-6, 1stCorpsHQ, ST4, C1 (Stuart Cavalry 2-5) I6 (3 x 4-4 PT NE) I7 (2 x 5-4 PT NE, 4-4 PT NE), I5 (4-4 PT NE, 2 x 3-4 PT NE), Corps Artillery 2-5 R-F , Divisional Artillery 2-5 SB-F PT, 2-5 SB-H PT and J.Johnston****3-3-1, I5 (4-4 PT NE, 2 x 3-4 PT NE) I5 (Stonewall), (Jackson "Stonewall" Brigade (50%) 6-5, 4-4 PT NE) Divisional Artillery 2-5 SH-H PT) (High morale 6-5 first stonewall brigade is allowed from House Divided campaign rules set up and now augmented within a mixed brigade).
I will now convert the Brigades within the games Divisional counters to work with Fire and Fury. All of the divisions fall within normal size so will attach two batteries of artillery. As there are 12 batteries in total I will apply ten batteries within the normal range applying to Confederate early war Eastern theatre artillery and then dice for the final 2.
Confederate Forces at Manassas
Joseph E Johnston overall command - this essentially has no "game" effect on the tabletop
Army of the Potomac (technically a Corps) - P.G.T Beauregard ****
Beauregard will not rate as exceptional. Beauregard operates as a Corps commander.
Corps Artillery - Alexander - Battery 1 - Purcell (Virginia) Artillery (LR) Grn, Battery 2 Lynchburg (Virginia) Artillery (RN) Grn
First Division - James Longstreet E (exceptional) - that roll of a 9 on a D10 seemed appropriate for the "Old Warhorse".
We have a mini galaxy of eventual Confederate 2,3 and 4 stars appearing on the battlefield for this battle. Once elevated by General Lee a little later in the war Longstreet was one of the few commanders in the confederate roll call of the Army of Virginia not to come from that State. He was a Georgia man.
Divisional Artillery - Shields - Washington (Louisiana) Artillery Battery 1 (SB) Grn Battery 2 (RS) Grn
Bonham First (Carolina) Brigade (11/9/6) (RM) Grn 11 th North Carolina, 2,3,7,8 South Carolina
Milledge Bonham was appointed major general and commander of the forces of South Carolina at the outset of the war. He commanded the first brigade at Manassas. In 1862 he resigned his commission to take up his post as a representative for South Carolina in the Confederate congress.
Ewell E Exceptional Second (Alabama/Louisiana) Brigade (10/8/5) (MM) Grn 5,6 Alabama, 6,8 Louisiana
Baldy Ewell is another star making his appearance. A regular army officer like many he resigned his commission at the outset of the war when his native Virginia seceded. Throughout the war Ewell petitioned the Confederate government for black slaves to be freed in return for service in the Army of the Confederacy. He was raised as a child in Manassas so should have known the ground well. In the actual battle his brigade was guarding one of the fords a long way downstream and did not see actual combat which was concentrated in and around Henry Hill.
Jones Third (Mississipi) Brigade (SM) (9/7/5) Grn NE 17, 18 Mississippi, 5th South Carolina
Stuart's Cavalry E (exceptional) (6/4/2) (RC) Exp
Second Division - Jubal Early
Jubal Early began life as the commander of the 24th Virginia Regiment but I will give him a one of the divisions for Manassas as he was promoted immediately after the battle. I will hand over command of his brigade to Kemper.
Divisional Artillery Battery 1 (RS) Grn Battery 2 Grn (RS)
Kemper First (Virginia) Brigade (12/9/6) (MM) Grn NE 7th Louisiana, 13th Mississippi, 7th and 24th Virginia
Cocke Second (Virginia) Brigade (13/10/7) (RM) Grn NE 8,18, 19 28 and 49 Virginia
Wheat Third brigade (10/8/5) (RM) Grn 1st Louisiana (not yet the crack "Wheat's Tigers" I don't believe who gave service in the valley but I will paint them as fancy zoaves for some variation from grey and butternut and a little elan, 4th South Carolina
Third Division - Nathan Evans
Divisional Artillery Battery 1 (LR) Grn Battery 2 (RS) Grn
Holmes first (Arkansas/Tennessee) Brigade (10/8/5) (MM) Grn 1st Arkansas, 2nd Tennessee
Garland second (Virginia) Brigade (7/6/4) (RM) Grn 5th North Carolina, 1, 11, 17 Virginia
Wade Hampton's South Carolina "Legion" third brigade (8/6/4) (SM) Grn
Whilst unassigned in the ORBAT for Manassas we will designate the Hampton Legion as a brigade and give it a run out at Manassas. The "Legion" was a fully independent force consisting of cavalry, artillery and infantry but for the purposes of the game we will assign it as a brigade to one of Beuregard's divisions.
Army of the Shenandoah - technically a "corps" Joseph E Johnston
Corps Artillery Pendleton Battery 1 Grn (RN) Battery 2 Grn (N)
First Division Thomas Jackson E (exceptional)
I have promoted Jackson to command a division early for game purposes. He can gather the the forces to hold the "Stonewall" on Henry Hill. It is unclear as to whether Bee below was refering to a physical stonewall on the battlefield or describing Jackson as a stonewall. In any event the name stuck and was passed on from the man to the Brigade he led.
Divisional Artillery Rockbridge Artillery (Brokenbrough) Battery 1 Grn (SB) Battery 2 Grn (RS)
First "Stonewall" Brigade (Virginia Cummings) 15/11/7 (RM) Vet 2nd, 4th, 5th, 27th, 33d Virginia
Second Brigade (Georgia) Gardner (10/8/5) (MM) Grn PT NE 7th, 8th Georgia
Second Division Bartow
Divisional Artillery (Culpepper/Staunton Virginia Artillery) Imboden Battery 1 Grn (RS) Battery 2 Grn (SB)
First Brigade Bee (Mixed) (10/8/5) (RM) Grn NE 4th Alabama, 11th 2nd Mississipi
"Mississipi ! There is Jackson standing like a stonewall. Let us determine to die here and we will conquer ! Rally behind the Virginians". And the rest is history.
Second Brigade Kirby Smith (7/6/4) (SM) Grn 1st Maryland, 3d Tennessee
Third Brigade Fisher (8/6/4) (RM) Grn 6th North Carolina, 10th Virginia
See you in hell Billy Yank ! See you in hell Johny Reb !






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